Next course: December 1st.
The success of gamers in games such as Fold-it are each year more impressive.
Last year in Nature they announced that players can make better predictions than the best software.
This year the gamers in 2 weeks solve a problem where scientists had failed for 15 years.
Gamers are even able to propose new heuristics for solving problems.
In this course we’ll propose the study of such games and we’ll work on how to design new scientific discovery games and will contribute to the creation of an international community of students and researchers that create such games. As it was announced in the first workshop on the subject organized last year in the CRI, we’ll organize with the international leaders in this emerging field a student competition inspired by the impact that iGEM had on the field of synthetic biology.
Duration: 10x 2h, on Thursdays from 18:00 to 20:00 at the CRI (room 2006),
Next course: November 24th.
The digitalization of science affects the way it is done, the way it shared, the way we collaborate or are evaluated.
In this course we’ll invite some of the world leaders in these new approaches and invite the students to discuss how these innovations change they way they learn, collaborate and do research.
Topics to be discussed include
- creative commons (under which license should you protect your creation in different domains)
- open access to scientific publications and data
- crowd sourcing project (for computing such as BOINC or data classification such as galaxy zoo)
- open source software
- open source hardware (eg arduino)
- open wetware.
For interested external participants, please apply by email to Véronique (veronique [at]fdv-paris.org), by mentioning the Learnit Lab and sending your full name, email address, country and city, actual occupation (where and in what field), and a small presentation of your interest for this course.
See you there!