Next Learnit Lab sounds sexy :
5:30 PM Screening of the movie “The three Idiots”
A funny and entertaining pamphlet of the Indian Education System. The movie was a great success when released on 2009 in India.
More information : http://ezinearticles.com/?The-3-Idiots-of-the-Education-System&id=3627067
8:20PM Dialogical meeting with Taddéi-sensei
We will reuse Proff Cornett technique that we experienced at Edu’hack’tion #3 to dialog with M Taddéi on Changing the Education System.
Do I really need to introduce François Taddéi ?
We expect you at the Cochin medicine Faculty on the Second floor, 24 rue du faubourg Saint jacques on January Monday 13th.
See you !
Art Games: Interesting and creative fusion between Arts and games, Julien Dorra who has been a co-organiser of Art game week-end and Dorkbot Paris http://dorkbotparis.org/
is coming to talk with us about ideas such as serendipity, innovation and interactive media development.
Join us and invite people who might be interested!
Art Games: mélange intéressant et créative entre l`art el les jeux numériques.
Julien Dorra viens partager avec nous ses idées de la “serendipité”, de l`innovation et du développent du media interactif. Aussi sur une nouvelle culture numérique basée sur la collaboration, des méthodes de gestion de la culture ad hoc et d`autres!
Venez nous joindre dans le monde de l’art et des jeux et invitez aussi vos amis!
Tonight we will receive Professor Norman Cornett who will demonstrate his method of dialogic teaching. The event will start at 19.00 at CRI, 24 rue du Faubourg Saint Jacques 75014 Paris. It will be also broadcasted live here. Also a live debate will be organized on twitter- hash tag: #learnitlab
1.Diffusion VO in the film “Liberty, Equality, Accommodation” Stefan Nitoslawski
2.Reflexion writing -pen and paper needed
3.Debate-dialogue with Dr.Isam Idris, psychologist and anthropologist, led by Professor Cornett.
Simon Bachelier – Video game projects manager at Universcience (La Cité des sciences et de l’industrie) and a member of the indie game collective One Life Remains, Gave a talk to us on Monday on serious games. Thank you Simon!
Here’s the links he mentioned during the talk with my annotations:
A force more powerful - Out of service and replaced by a new game, “People power” I think that in order to get it you should search through other channels *wink, wink*
Power planets - A social game about sustainability, where consequences of your gameplay effect future participants.
In memoriam - Real life meets the virtual one in this innovative game.
A world without oil - “Simulated the first 32 weeks of a global oil crisis. It established a citizen “nerve center”to track events and share solutions. Anybody could play by creating a personal story – an email or phone call, or for advanced users a blog post, video, photo, podcast, twitter, whatever – that chronicled the imagined reality of their life in the crisis.”
Evoke - “EVOKE is a ten-week crash course in changing the world. It is free to play and open to anyone, anywhere. The goal of the social network game is to help empower people all over the world to come up with creative solutions to our most urgent social problems.”
Foldit – Solve the complex puzzle of how to fold Proteins efficiently – For Science!
Minecraft – What second life can only dream of being.
JOHANN SEBASTIAN JOUST - “a no-graphics, digitally-enabled folk game for 2 to 7 players, designed for motion controllers(such as the PlayStation Move). The goal is to be the last player remaining. When the music — selections from J.S. Bach’s “Brandenburg Concertos” — plays in slow-motion, the controllers are extremely sensitive to movement. When the music speeds up, this threshold becomes less strict, giving the players a small window to dash at their opponents. If your controller is ever moved beyond the allowable threshold, you’re out! Channel the power of J.S. Bach, and try to jostle your opponents’ controllers while protecting your own.”
I couldn’t find the links to the “Chain reaction game” and “September 12″ if you are able to find them or want to suggest other cool serious games for us to review you can post it here.
Simon’s recommended books for christmas:
BOGOST, Persuasive Games the expressive power of videogames, 2007, MIT Press
BOGOST, How to do things with videogames, 2011, University of Minnesota Press
GEE, What video games have to teach us about learning and literacy, 2007, Palgrave Macmillan
JUUL, Half-Real: Video Games between Real Rules and Fictional Worlds, 2005, MIT Press
KOSTER, A Theory of Fun for Game Design, 2004, Paraglyph Press
MÄYRÄ, An introduction to Game Studies, 2008, SAGE Publications Ltd
McGONIGAL, Reality is broken: Why Games Make Us Better and How They Can Change the World, 2011, The Penguin Press
Learnit lab will go on holiday until the 9th of January where we will host Visualization guru Catherine Lenglet, I’m looking for a member to be in charge of this event, is it you? who wants to give a hand?
Also we will be participating in the second Edu’hack’tion this Sunday, come and join us!
Bonne Noël, Hanukah and annoying family reunions to everyone!
The success of gamers in games such as Fold-it are each year more impressive.
Last year in Nature they announced that players can make better predictions than the best software.
This year the gamers in 2 weeks solve a problem where scientists had failed for 15 years.
Gamers are even able to propose new heuristics for solving problems.
In this course we’ll propose the study of such games and we’ll work on how to design new scientific discovery games and will contribute to the creation of an international community of students and researchers that create such games. As it was announced in the first workshop on the subject organized last year in the CRI, we’ll organize with the international leaders in this emerging field a student competition inspired by the impact that iGEM had on the field of synthetic biology.
Duration: 10x 2h, on Thursdays from 18:00 to 20:00 at the CRI (room 2006),
Next course: November 24th.
The digitalization of science affects the way it is done, the way it shared, the way we collaborate or are evaluated.
In this course we’ll invite some of the world leaders in these new approaches and invite the students to discuss how these innovations change they way they learn, collaborate and do research.
Topics to be discussed include
- creative commons (under which license should you protect your creation in different domains)
- open access to scientific publications and data
- crowd sourcing project (for computing such as BOINC or data classification such as galaxy zoo)
- open source software
- open source hardware (eg arduino)
- open wetware.
For interested external participants, please apply by email to Véronique (veronique [at]fdv-paris.org), by mentioning the Learnit Lab and sending your full name, email address, country and city, actual occupation (where and in what field), and a small presentation of your interest for this course.
See you there!